My main concern is that Tim Miller's Bombshells face sculpts are so similar to each other. The Bombshells line started with the October 2013 release of Wonder Woman Version 1. In January of that year, DC Collectibles released the Before Watchmen Silk Spectre statue sculpted by Miller. Here're close-up shots of Miller's Silk Spectre and Bombshells face sculpts, in order of release:
Before Watchmen Silk Spectre
Bombshells Wonder Woman
Bombshells Supergirl
Bombshells Poison Ivy
Bombshells Zatanna
Bombshells Mera
Bombshells Batwoman
Bombshells Wonder Woman Holiday Variant
Bombshells Killer Frost
Bombshells Bumblebee
Bombshells Raven
Bombshells Harley Quinn Deluxe 1
Bombshells Joker's Daughter (Duela Dent)
I omitted the statues with goggles (purple Batgirl, Stargirl) or hair (Harley Quinn Version 1) covering their eyes because I want you to be able to see my primary concern about this sameness -- the eyes are too big in relation to the other facial features and even the overall heads. To me, the large eyes are suited to only one statue, the Harley Quinn Version 2 that showcases how zany/crazy the character is. Indeed, I think the Harley Quinn Version 2 is the best statue of the line so far.
Bombshells Harley Quinn Deluxe 1
Sculptor Erick Sosa's face sculpts have the opposite issue -- he sculpts eyes that are too small.
DC Icons Wonder Woman; DC Designer Series Trinity Diorama
On at least two of the Bombshells statues, Karen Palinko sculpted the heads even though Tim Miller sculpted the bodies. Unfortunately, Halloween Batgirl's entire head looks a tad big for the body. Jesse Quick turned out rather well, though.
Bombshells Halloween Batgirl
Bombshells Jesse Quick
DC Collectibles released four Bombshells statues in a row that weren't sculpted by Tim Miller during a stretch of time between 2017 and 2018. I assume he took some time in 2016-2017 to learn how to use digital sculpting software. His first full-statue digital sculpt, Big Barda, has eyes that are proportional to the rest of her head. Although I'm not familiar with digital sculpting programs, I'm guessing that they have proportionality metrics.


















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